Character Creation and Advancement

In Aureum, each character will begin with a set of base statistics signifying

the normal skill/health level for each member of a given race. The base

statistics for a level 1 human character are as follows

o Health – 10

o Mana/Stamina – 20

o Mana/Stamina Regeneration Rate - 5

o Armor Class – 10

o To hit +1

o To damage +1

o Initiative +0

Each time a character levels up, they receive a set increase to their base

statistics. For example, if our human character were to reach level 2, they

would receive the following boosts:

o Health +1

o Mana/Stamina +2

o Mana/Stamina Regeneration Rate +1

o Armor Class - +0

o To hit +1

o To damage +0

o Initiative +0

This would make the level 2 human character’s new base statistics:

o Health – 11

o Mana/Stamina – 22

o Mana/Stamina Regeneration Rate - 6

o Armor Class – 10

o To hit +2

o To damage +1

o Initiative +0

 In addition to these base increases, once at first level and each time a

character levels up, they may select a training or a talent. Trainings unlock

new talents that can be learned later, and generally increase the character’s

base statistics a great deal. On the other hand, talents provide immediate

powers the character can add to their arsenal, but only give a small increase

to base statistics.