Mana

Mana or Mana pool is the magic system currently used within the kalmar rule set"Base mana X environment modifier= Mana pool""Charge rate X Environment modifier= recharge rate"

Current agreed on rules
The mana pool is provided to all characters on the field

All characters draw mana from it to cast there spells

the area around the characters provides the mana

over casting uses a different source to cast spells

Ideas still up in the air
lets make current assumption for mana count is based off a tenth lvl fire ball

for 10d6 of fire dmg it cost 50 mana 5 mana for a 10 foot spread so 55 mana for a tenth lvl wizard to cast in dnd 3.5

since this is a shared pool of mana maybe we should start the Base amount of mana high. maybe 250 mana is the base that's almost 41/2 fire balls before the area is tapped then magic would have to claim down a bit

differing environments cause a change in the mana count do to the amount of life in them ie. life helps generate mana
 * City I think are a special case because i want to add something in about people adding more mana based on there CR